3. A player is not considered out of the game if she/he is struck by
a marking pellet (paintball) and it does not break. A player is not considered
out of the game if she/he is struck by a splatter from a marking pellet
(paintball). Splatter is considered to be the spray or fragments from
a marking pellet that has broken on an object such as a tree, bush or
rock etc., close to the player. If a player calls herself/himself "OUT
or DEADMAN", because they think that they have been hit by a marking
pellet (paintball), she/he is immediately out of the game and must leave
the playing field by the shortest and safest route. Even if the player
discovers that they were not hit, after they make the call their out,
and must leave the playing field at once.
4. If two or more players mark each other simultaneously, all must be
eliminated. A referee will decide who is to be eliminated when two or
more players are marked
5. If there is question as to whether a player has been marked, call for
a "Paint Check", that's what the referee is for. When a Paint
Check is called the game comes to a stop, all players remain where they
are at until the referee clears the problem and restarts the game. Note
also that during a Paint Check all players remain where they are when
the Paint Check was called and by leaving that position during a Paint
Check they can be called out by the referee or by a player reporting their
movement to the referee.
6. Predetermine the length of the game. Most games run 30 to 60 minutes,
with 45 minutes being the average. The Referee will be the one who keeps
track of the time. By setting time limits you make for a more aggressive
game. If no one wins, who cares, go on to the next game and try some new
strategy. Have Rest periods between games. Predetermine their length and
have the referee keep track of the time. The Rest Periods allow the players
to refresh themselves, to talk over the game that they have just played,
to reload ammunition and Co2 gas, and to clean or repair equipment.
7. If the game is a flag game, only one player is permitted to guard
the flag at the station. If the guardian gets eliminated from the game,
s/he leaves the flag at the point where s/he got shot.
8. A player is not allowed to move together with the barricades.
9. Whether "Dead Man Walking - DMW" is allowed or not needs
to be predetermined by the teams. DMW is when a player, although not hit,
walks alongside players who got shot and are walking out of the game field.
This deception gives him/her the advantage to change his/her shelter or
to get nearer to the rivals.
10. "Dead Man Silent" is when a player gets hit and walks out
of the field. During this walk s/he is not allowed to speak to any of
the players. A marked player is to walk out of the field and to report
immediately to the referee for a paint check.
11. All paintballs used at the tournament must be purchased from the
referee. No carry-on paintballs allowed. The game does not stop during
this interaction. The referee leaves the paintballs to the player and
walks away. The player runs the risk of getting hit while purchasing the
paintballs.
12. Paintballs purchased cannot be reimbursed.
13. Every team has a captain. At the meeting, captains will receive any
final instructions and written notice of rules. After the game, captains
of both teams attend the calculation of the points done by the referee.
14. Team captains have to waive to the referee, in order for the game
to begin. The referee blows the whistle and the game commences officially.
15. Set up the Boundaries of the playing field. Be sure that all players
and the referee's) understand where they're located. The rules are: During
the playing of a game, any player's) caught outside of the boundaries
is/are out of the current game and are to leave the play field area at
once. Any and all shots fired from outside the Boundaries do not count.
No leaving and returning to the playing field during a game. Once your
outside the Boundaries your out of the game. Only the game players and
the Referee(s) are allowed on the playing field during the playing of
a game. If an unauthorized person enters the playing field the game is
to come to an immediate stop until that person leaves the playing field.
Set up the field Boundaries so that any stray flying marking pellets (paintballs)
do not strike any other persons personal property, such as houses, cars,
etc..
16. A team will be disqualified if any player enters or attempts to enter
a playing field for a game without having signed a waiver.